![]() where it's all submerged underwater (kind of like Atlantis) and you get to see the depths of the ocean the farther you travail the Demon's Cave adorned with spiderwebs lingering in the foreground also looks good with the ants whose heads were inspired by the late H.R. ![]() Examples are the golden castle of Stormrook where it begins outside with the moon above a blue forest backdrop, and then once you get inside there is gold sparkling everywhere even as you travel (the dragon boss is even covered with gold, even when there's gold all around him). After Actraiser/ ActRaiser and SoulBlader/ SoulBlazer, Quintet upped their game (figuratively speaking) with gorgeously detailed and in-depth visuals. So given that there were these offsets (not to mention Yuzo Koshiro's less than stellar score considering his track record), what is there to like about this game? Well, for starters, it looks pretty. ![]() ![]() Ignore the captions, these screenshots were captured a long time ago by me The final problem was that it's not an ActRaiser game the only things connected were the main protagonist and antagonist, the Heaven/Sky Palace and Hell/Death Heim, and the title (which doomed this game from the start). There's the difficulty too, but more on that later. Another setback was the fact that it eviscerated town simulations in favor of complete action, which angered followers of the original (and micromanagement fans). So really, the outcome's the same no matter what happens and how does this fit in the ActRaiser continuity? It doesn't. In ActRaiser 2, Satan/Tanzra led a coup against God/Master, and so the latter defeated the former, but despite that Satan/Tanzra's forces have vowed vengeance wreaking havoc in the world. First of all, the retconned plot in the first game it was Satan/Tanzra who cast God/Master in a deep slumber in a big battle long ago, therefore having to put up with the former's forces once he wakes up. But honestly, I don't think this game is that bad, and I think there's more good to it than people give it credit for. Now, before anyone says anything, I'd like to point out that no, this game is not perfect by a longshot in fact, I hesitate to say that it's great. 1 (no one likes 2 in the slightest, not even me), et al). ![]() This thread will be dedicated to what I personally consider to be one of the most hated Nintendo 16-bit games of all time (next to Drakkhen, Lillehammer '94, Bubsy. The following thread is brought to you by: ![]()
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